
New ambient sound effects including flies and other animals.New special designed sounds including actor steps on grass and in water, drinking, eating and more.Many mutant have new sounds including Poltergheist, Snorks, tushkano, flesh, boars.Seek a more natural day/night rhythm without drugs if you want to avoid a blurred vision caused by headache or the need for recreation and rest.No warnings, task messages or safezone indications on pda during emmisions (only sirens).Universal silencer has been removed: You will need the correct sound suppressor variant for your weapon caliber.Minimap shows no enemies or dead bodies, only traders and your cooperatives.There will be MISERY only and the mod will form a huge challenge for rookie Stalkers. There are no difficulty settings to choose from with this mod.Changes to actor health system, item effects, economy and damage system for very high difficulty.No gifts in your stash after the quest's "friend of stalkers" & "monsterhunter".No more "killing zombies to easily find loads of weapons and ammo". Zombified stalkers are mindless wanderers that attack everything and are killed effectively only with headshots.

Very little food and good drinks found in The Zone making them more valuable.3GB RAM enabled for system engine (prevents crashes on lower end pc's).Your flashlight does not illuminate your weapon any more (only when reloading and sprinting) which makes it easier for your eyes to focus on the environment during darkness.

This effect varies depending on the caliber fired.


NPCs turn to Zombies if not safely hidden during emmissions.
